Sunday, September 26, 2010

Class

Each type of government has its own unique class structure. Unlike many games the government players choose will actually effect how their social and economic structure is set up. Every class operates differently, and with unique rules. this insures that the difference between factions and classes is more then just aesthetic.

All classes have good and effects. Serfs/Peasants produce food, the ratio of educated commoners to the rest of the population dictates the amount of money/resources lost to corrupt, etc. There are also social affects. The more "middle class" persons a feudal kingdom has the more likely a rebellion will form. That being said such a situation usually indicates that the kingdom is wealthy.

Below is a brief overview of what each societal structure looks like.

Feudal;

-Agricultural Workers: Serfs, Peasants.

-Lower Class Workers: Urban Peasants, Tradesmen

-Middle Class: Merchants, Educated Commoners

-Upper Class: Nobles


Oligarchy;

-Agricultural Workers: Peasants.

-Lower Class Workers: Urban Peasants, Tradesmen

-Middle Class: Lesser Merchants, Educated Commoners

-Upper Class: Oligarchs



Notes:

-Military Classes: Each Unit recruited by an army fits into one of several military classes. Essentially an individual is taken out of their parent class and put into a military class.

-All information subject to change.

4 comments:

  1. Ya, the previous version was an information overload.

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  2. I thought Oligarchy's had Merchants on top.

    And where's Republics here? (Since Republic, in your world, seems to cover regular monarchies too...)

    ReplyDelete
  3. I did make several posting errors, they were fixed...although you may not have meant to you pushed an interesting idea into my head....

    ReplyDelete