Many of you (especially those from CCRPG) will be surprised to hear that yes, this game will have a set of victory conditions. This will undoubtedly make some upset but they are going to have to live with it.
The biggest problem with a truly "open ended" nation simulation is that it lacks the necessary structure for the game to have an longevity. Eventually (and depending on the game rather quickly) two or three players will gain the upper hand and dictate how the rest of the game is played. This is virtually impossible to prevent, and in reality the game should reward good ideas anyway so it should not be prevented from happening. This of course leaves the rest of the players wallowing in the gutter with no chance of advancing beyond middle power status.
Giving players goals to achieve allows them to have both something to shoot for, and if you are one of the many stuck at the bottom of the food chain you get another chance next game to start on equal footing.
Do not fear my role-playing friends, this game is not abandoning you. There are several ways to win, each of which is designed to take 2-4 months that way you will plenty of time to show off your impressively detailed nations.
Through Imperial Might: If you control a certain amount of territories you can win the game. There are conditions of course. For instance you will need at least 20 territories. On top of that you will need to have 5 more territories then the next largest empire. And you will have to be considered "stable" ie a country not on the brink of falling apart either economically or socially. What quantifies as stable is of yet undecided, but I have a general idea.
Through Cultural Superiority: Using various means countries gain "culture points". There are various ways of achieving the necessary amount of points. Either through having many magnificent buildings, having a widely practiced state religion, having many preferred trading partners, and having many protectorates or allies. It will require a combination of all to gain enough points but it is a more...peaceful way to win.
Game Times Out: Eventually the game will end and simply make the player closest to reaching the victory conditions for either of the above the winner. As of now it looks as though 4 months will be the maximum.
This will hopefully make the game flow smoothly and allow the players second chances and the chance to feel as though they won something.
A note on private games: Eventually if the game gains enough popularity private games may be created. These games will have customizable victory conditions.